Even in the unlikely event that another player would ever find their way to your world, they will never experience it in the exact same way you have.
The kids are not just portrayed as authentic geeks of the time, but as how we want to imagine ourselves had we been geeks in that time and place.
Playing Actual Sunlight is like reading Will O’Neill’s own unedited diary. For me, playing it was also like looking in a mirror.
20 years ago a few friends, stuck together in a cramped basement in Stockholm, wrote an early but obscure chapter of Swedish gaming history.
It was a dark and stormy night…
It follows the basic outline from its predecessor, maintaining the tempo and precision perfectly. The weapons are still brutally satisfying when put to horrific use and the presentation spot-on as ever.
I don’t want this review to get caught up in an endless serious of comparisons between the two. But oh boy, is Transistor not making things easy for me.
The traditionally Swedish, the safe and naive, clashes against a cold-hearted reality where magic is no longer the solution to all problems.